The Works: 2026

Character design in Blender. World design in Blender. Texture atlases with solid colors replacable by textures in Blender. Blender extensions. Migrating old Blender add-ons. BLENDER.

Yes, I'm focusing on Blender this year! The Spring Equinox in the northern hemisphere marks the new year for Rollenia, being the beginning of the time when earth wakes back up and brings new life to the region I develop in. That means I need to breath fresh air into long-running projects and start new ones. So...Blender! My favorite computer software!

3D Humanoids

I don't publish too much information about in-development projects outside of the member login force field. This means I can keep the remixing, prying eyes of crawlers and generative AI off my creative works until they are published; however, I want humans to pry to build anticipation. I've got to balance this, so that's why I'm giving you some photos of Averus (uh-vare-us), a character I'm developing Rollenia's revised 3D humanoid graphics system around, which has been altered to fit the theme of this website. If you look closely, you'll even see a photo of Averus in the background of this page!

<❁❁❁ side tangent ❁❁❁>

It's really important to point out that AI is not used in my creation of 3D assets. Really, if we as humans never have to learn any real creative skill (I mean, let's include problem solving and complex thought at the very least) or apply it using our brains and / or extremities...that is to say, if we all just sit while everything -- including our thinking -- is automated, then what's the point of us as human beings?

</❁❁❁ side tangent ❁❁❁>

Our style here is meant to be a blend of realistic and cartoony, mixed with some of that late 90s and early 2000s Silicon Graphics-y Advanced Computer Graphics clayness (you know what I'm talking about...I hope). That said, I'm not fixed on this style. It's important to point out that I DO love the more realistic and the more stylized looks that are popular in 3D computer graphics today.

Last update: August 24th, 2026 at 11:37am PDT.